#ifndef BULLET
#define BULLET
#include "Object3d.h"

class Bullet:public Object3D{
protected:
	int iDirection; // -1= South, 1 = North
	float fMaxHeight;

public:
	Bullet();
	Bullet(std::string strTexturePath);

	// Main Functions
	void Initialize(Vec3f* vOrigin);
	bool Update(float deltaTime);
	void Draw();

	// Setters and Getters
	void SetDirection(int iDirection);
	int GetDirection();
};
#endif